#pragma once
#include "agentstate.h"
class RecieveRoleAssignmentState :
	public AgentState
{
private:
	static bool decoy_assigned;
	static int defending_agents;
	static int attacking_agents;
	static double defending_bias;
public:
	RecieveRoleAssignmentState(void);
	~RecieveRoleAssignmentState(void);
	Command GetCommand(Agent* agent);
};

